No I'm Not A Human
No I'm Not A Human
Free to Play

No, I'm not a Human

  • Developer: Trioskaz
  • Rating: 9.3/10 (672 votes)
  • Released: September 2025
  • Technology: Unity
  • Platforms: Windows
  • Wiki: fandom

No, I'm not a Human is a paranoia-driven psychological horror game about surviving the end of the world from inside a locked apartment. Each night, strangers knock. Some are humans who need shelter. Others are Visitors—impostors mimicking people a little too well. Your job is to decide who gets in… and who never should. One mistake costs lives, resources, and endings across a 14-day gauntlet shaped by your choices and your ability to read subtle tells. Expect randomized encounters, escalating rules, and consequence-heavy decisions that push you to doubt everyone—including yourself.

How to Play No, I'm not a Human

  • Start of Day: Scan the broadcasts Check TV and radio for nightly "rules" or traits that help you spot Visitors. These rotate and escalate, so make a habit of tuning in before you open the door.
  • Answer the Door: Observe, question, decide Look for inconsistencies in appearance, behavior, and answers. Let humans in; deny or eliminate Visitors. Resource use and errors influence which endings you can reach by Day 14.
  • Manage Resources & Energy Your actions cost time/energy; pacing matters—especially as mid-to-late nights add harsher checks and unique intrusions.
  • Survive 14 Days, Unlock Endings Balance compassion and caution to reach "good," "bad," and secret routes (including special event nights and achievement paths).

No i'm not a human all visitors

Visitors imitate humanity but slip up in subtle, rule-of-the-day ways (appearance tics, inconsistent bios, odd responses). Each playthrough shuffles traits and encounters, so rote memorization won't save you—pattern recognition will. Build your own checklist from broadcasts and conversations, and expect special cases and one-off intruders on later nights.

No i'm not a human guide

  • Modes / Structure Story Survival (14 Days): Core loop of broadcast → door decisions → resource management → branching outcomes. Randomization keeps replays fresh. Community Playstyle: While not a separate in-game mode, the meta encourages challenge runs (no mistakes, speed decisions), fan scenarios, and cameo aesthetics.
  • Quick Tips Establish a Morning Routine: TV first, radio second, notes last—so you approach the door with a concrete rule set. Interrogate Before You Commit: Ask a simple follow-up to test consistency; Visitors often fail under light scrutiny. Budget Energy: Late-week nights get nastier; conserve actions early to avoid being cornered. Track Soft Tells: Beyond the nightly rule, log odd phrasing, uncanny calm, or mismatched details; these recur across runs. Prepare for Night 4 & the Finale: Mid-game spikes and Day 14 checks gate several endings—study their conditions.

Why It's Trending

  • A gripping "let the right one in" premise that turns social judgment into core gameplay—simple interactions, high-stakes outcomes.
  • Shareable aesthetic & community creativity. Fans are making cameo-style edits and the publisher even released an official template/guide, fueling memes, fan art, and word-of-mouth.
  • Theory crafting & endings meta. Players trade tell lists, Day-by-Day strategies, and ending routes across guides and forums, keeping the discussion hot after finishing a run.
  • Active support/patches and a lively Steam hub help sustain interest and fix friction points.

Frequently Asked Questions

What kind of game is this?

No, I'm not a Human is a psychological horror "judgment sim" about separating humans from Visitors under mounting paranoia and scarcity. Choice quality determines outcomes over 14 days.

How many endings are there?

Multiple major endings plus variants/achievements tied to performance and late-game events. Community guides catalog routes if you want specifics.

Is there a demo?

Availability can vary with events and patches; check the Steam page's header and announcements for current status.

What exactly are "Visitors"?

Impostors that mimic people with small "off" details. Each day's broadcast updates what to watch for, and higher-risk variants appear later.

Where can I find tips or community discussions?

The Steam hub hosts patch notes and threads; fans also share walkthroughs and discussions on guide sites and forums.

Why does everyone talk about the art style and cameos?

The distinctive, night-vision-green look invites edits, and an official template encourages player cameos—fueling social buzz.

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No, i'm not a human Game video

No, i'm not a human Game video
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